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1. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Quote: But the dominix will mostly likely fit all high with neuts :) This is NOT the same as saying the dominix will not use ANY neuts at all. I was refering to the fact that if you wanted to put neuts in ALL the high slots, that you'd be b...
- by Jason Sirober - at 2013.05.23 19:21:00
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2. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: ExAstra wrote: Jonas Sukarala wrote: its odd that the domi has the best cap regen ..... surely the Hyperion should have the best It would be the best for it since the Dominix doesn't really care much about capacitor...
- by Jason Sirober - at 2013.05.23 14:41:00
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3. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
As I already posted on the T1 Battleship page, I thought of looking at the Navy Mega updates. (All Level V) It struck me that it is getting a nett nerf in CAP due to the new ROF Bonus. Using T2 Neutons with Void it now costs 5 Cap/sec more whilst...
- by Jason Sirober - at 2013.05.22 15:03:00
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4. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: It's amazing - when people ask for fitting advice everyone says "Don't worry about cap stability - it doesn't matter in PvP and in PvPE use a booster", and yet there's pages upon pages of people ranting in here about ...
- by Jason Sirober - at 2013.05.22 14:13:00
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5. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: Jason Sirober wrote: Pattern Clarc wrote: Didn't capacitor size and/or regen rate go up? Base Cap went up by 175 and regen up by 0.4 Cap/sec This equates to 219 Cap and 0.6 Cap/sec at All level V which is releva...
- by Jason Sirober - at 2013.05.21 22:59:00
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6. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: Didn't capacitor size and/or regen rate go up? Base Cap went up by 175 and regen up by 0.4 Cap/sec This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion. Doesnt seem ballanced at all
- by Jason Sirober - at 2013.05.21 22:53:00
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7. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Hi. So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus. Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increas...
- by Jason Sirober - at 2013.05.21 22:40:00
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8. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Jenn aSide wrote: No mention of the speed increase and sig radius decrease. See, your focusing on what you want to see, AND the CNR gives an extra mid to recover EHP...while being "smaller" and faster. And yet no mention ...
- by Jason Sirober - at 2013.05.21 21:05:00
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9. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Jason Sirober wrote: About the Geddon, that's fine then. About the CNR, you'd be better served by starting a thread about missile damage application than complaining that the ship will now do less damage against bigger ta...
- by Jason Sirober - at 2013.05.15 19:54:00
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10. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: The problem with the CNR discussion is that people who have literally no idea how the ship works are defending the new ship. We've got people defending the new CNR who don't think utility highs are useful in PVP, people who...
- by Jason Sirober - at 2013.05.15 18:44:00
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11. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Jason Sirober wrote: Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread. Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new th...
- by Jason Sirober - at 2013.05.15 17:40:00
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12. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Guys, this is the "Navy Battleships" thread, not the "Caldari Navy Raven" thread. Geez, seeing CNR in almost every post makes my eyes bleed. Please stop whining about the fecking CNR or start a new thread for CNR bitching and moaning. That is all.
- by Jason Sirober - at 2013.05.15 16:03:00
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13. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Bottom line is bring CCP Fozzie back to balance our ships... At least he commented in the threads too
- by Jason Sirober - at 2013.05.14 21:16:00
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14. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Liang Nuren wrote: Jason Sirober wrote: Well it's sig radius is smaller than the Navy Domi and the Navy Scorpion so I really don't know what your gripe is with that one... It might have something to do with thi...
- by Jason Sirober - at 2013.05.14 20:41:00
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15. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Navy Geddon Slot layout: 8H, 4M, 8L; 7 turrets , 0 launchers Fittings: 17500 PWG(+175), 560 CPU(+3) Defense (shields / armor / hull): 8500(+296.5) / 11500(+1539) / 10000(+684) Capacitor (amount / recharge rate): 6000(+687.5) / 1100s(+125s) Mobili...
- by Jason Sirober - at 2013.05.14 20:37:00
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16. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Jason Sirober wrote: So you're upset with the Navy Geddon's nerf to sig but you're OK with the Scorp and Domi's nerf to the same thing? Yes, actually. Sig has always been a part of the Geddon's tank and the increase is ...
- by Jason Sirober - at 2013.05.14 20:31:00
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17. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: I've mentioned it in this thread. I'll be pushing for a review of this stat because I don't see why the Navgeddon needs to be so fat. I hope you'll be pushing a review of that stat for the Navy Domi and Navy Scorpion too?
- by Jason Sirober - at 2013.05.14 20:26:00
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18. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
So you're upset with the Navy Geddon's nerf to sig but you're OK with the Scorp and Domi's nerf to the same thing?
- by Jason Sirober - at 2013.05.14 20:21:00
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19. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Jason Sirober wrote: Liang Nuren wrote: Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy? I actually commented on the battleships individually. But here, just be...
- by Jason Sirober - at 2013.05.14 20:16:00
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20. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Jason Sirober wrote: Whatever dude. Any comments on the other races or are you a one-BS type of guy? I actually commented on the battleships individually. But here, just because you're a special snowflake: - Navy Geddo...
- by Jason Sirober - at 2013.05.14 19:59:00
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